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bibliography

Dieses Verzeichnis enthält folgenden Referenzen zu Publikationen (sortiert nach Erscheinungsjahr und Autor):

Es befinden sich 469 Einträge in diesem Literaturverzeichnis.

Bibliographiestil wählen: 

McLean A (2007).
Improvising with Synthesised Vocables, with Analysis Towards Computational Creativity.
Master thesis, Goldsmiths College, University of London.

Rohrhuber J, de Campo A, Wieser R, van Kampen JK, Ho E, and Hölzl H (2007).
Purloined letters and distributed persons.
In: Music in the Global Village Conference (Budapest).

Sorensen A, and Brown AR (2007).
aa-cell in Practice: an Approach to Musical Live Coding.
In: Proc. of the ICMC, ICMA, Kopenhagen.

Trueman D (2007).
Why a Laptop Orchestra?
Organised Sound, 12(2).

Wang G, Fiebrink R, and Cook PR (2007).
Combining Analysis and Synthesis in the ChucK Programming Language.
In: Proc. of the ICMC, ICMA, Copenhagen.

zmölnig I (2007).
Patching music together - Collaborative Live Coding in Pd .
In: pd-convention 2007, Montreal.

zmölnig I, and Eckel G (2007).
Live Coding: an Overview.
In: Proc. of the ICMC, vol. 1, pp. 295-298, ICMA, Kopenhagen.

Andrews R (2006).
Real DJs code live.
Wired: Technology News.

Aschwanden C, and Crosby M (2006).
Code scanning patterns in program comprehension.
In: Proceedings of the 39th Hawaii International Conference on System Sciences.

Brown AR (2006).
Code jamming.
M/C Journal, 9(6).

Collins N, and Olofsson F (2006).
klipp av: Live Algorithmic Splicing and Audiovisual Event Capture.
Computer Music Journal, 30(2):8--18.

Collins NM (2006).
Towards Autonomous Agents for Live Computer Music: Realtime Machine Listening and Interactive Music Systems.
PhD thesis, Centre for Science and Music, Faculty of Music, University of Cambridge.

Cook C (2006).
Towards Computer-Supported Collaborative Software Engineering.
PhD thesis, University of Canterbury, Canterbury, New Zealand.

Griffiths D (2006).
pushing and popping polygons for pleasure.
Webpublished, http://www.xmeda.be/xmeda.screen.pdf.

Irving MA (2006).
Interpretive Practice in Laptop Performance.
Master Thesis, Simon Fraser University.

Klapuri AP, Eronen AJ, and Astola JT (2006).
Analysis of the meter of acoustic musical signals.
IEEE Trans. Speech and Audio Processing, 14(1).

Konzack L (2006).
Geek culture: The 3rd Counter-Culture.
In: Proc. of FNG2006, Preston, England.

Kubota A (2006).
Interview with Akihiro Kubota by so-on.
Webpublished, http://www.xmeda.be/xmeda.screen.pdf.

MacKenzie A, and Monk S (2006).
From Cards to Code: How Extreme Programming Re-Embodies Programming as a Collective Practice.
Journal Computer Supported Cooperative Work (CSCW), 13(1):91-117.

Martin R (2006).
The Sound of Invention.
Webpublished, http://www.abc.net.au/catapult/indepth/s1725739.htm.

Peach M (2006).
net library for Pd.
Webpublished, cvs://pure-data.cvs.sourceforge.net/cvsroot/pure-data/externals/mrpeach/net/.

Schwarz D, Beller G, Verbrugghe B, and Britton S (2006).
Real-Time Corpus-Based Concatenative Synthesis with CataRT.
In: Proc. of 9th International Conference on Digital Audio Effects (DAFx), Montreal.

Shaikh AD, Chaparro BS, and Fox D (2006).
Perception of fonts: Perceived personality traits and uses.
Usability News, 8(1):1--6.

Trueman D, Cook PR, Smallwood S, and Wang G (2006).
PLOrk: The Princeton Laptop Orchestra, Year 1.
In: Proc. of the ICMC.

 

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